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Manuel Abadia's ASP.NET stuff - March, 2006

 
 Wednesday, March 29, 2006
Creating cool controls is only the first half of the work. The second half of the work is to add rich design time support in order to make it easy to use and improve productivity.

This post is an introduction to Component Designers.

Thursday, March 30, 2006 12:38:13 AM (Romance Daylight Time, UTC+02:00)  #    Comments [3]    | 
 Monday, March 27, 2006
Finally WebParts are getting Drag & Drop support for FireFox although WebParts are not working 100% yet.

Tuesday, March 28, 2006 6:58:28 AM (Romance Daylight Time, UTC+02:00)  #    Comments [4]    | 
 Sunday, March 26, 2006
An Excel spreadsheet where you have guess some old games based on the screenshots.

Very funny!

Sunday, March 26, 2006 10:37:08 PM (Romance Daylight Time, UTC+02:00)  #    Comments [0]    | 
 Thursday, March 23, 2006
My copy of Programming Microsoft ASP.NET 2.0 Advanced Topics has finally shipped

Thursday, March 23, 2006 6:16:01 PM (Romance Standard Time, UTC+01:00)  #    Comments [1]    | 
 Tuesday, March 21, 2006
Everybody knows that reflection is slow but I wanted something more measurable than slow so I did some performance tests for the basic things I do with reflection.

Wednesday, March 22, 2006 1:51:37 AM (Romance Standard Time, UTC+01:00)  #    Comments [3]    | 
 Saturday, March 18, 2006
This week has been a different week for me.

Somehow I ended up designing the layout for a book

Saturday, March 18, 2006 9:38:48 PM (Romance Standard Time, UTC+01:00)  #    Comments [0]    | 
 Sunday, March 12, 2006
This completes the emulation of Trivial Pursuit (Spanish).

There are some screenshots of the game.

Sunday, March 12, 2006 9:41:15 AM (Romance Standard Time, UTC+01:00)  #    Comments [9]    | 
 Friday, March 10, 2006
In the past weeks I've been posting some detailed information about how the ObjectDataSource works in ASP.NET 2.0.

In those posts I pointed out some limitations or problems with the ObjectDataSource control. The only real solution here its to code your own data source control but it isn't an easy task.

As I was very unhappy with the ObjectDataSource I coded my own data source control based on the ObjectDataSource but with a lot of improvements.

Take a look at it here:
http://www.manuelabadia.com/products/EODS_features.aspx

Saturday, March 11, 2006 3:36:08 AM (Romance Standard Time, UTC+01:00)  #    Comments [6]    | 
 Sunday, March 05, 2006
Trivial Pursuit (Spanish) is not a simple rom swap. There are 40320 possible combinations to map the program ROMs.

With some patience I have reduced the number of combinations to 120.

There are some screenshots of the current progress. I'll finish emulating this next week.

Sunday, March 05, 2006 9:48:24 AM (Romance Standard Time, UTC+01:00)  #    Comments [3]    | 
 Thursday, March 02, 2006
Finally a PCB for Trivial Pursuit Spanish has been found. This was a MAME Most Wanted board and will be emulated soon...

Al fin se ha encontrado una placa del Trivial Pursuit en español, que era uno de los juegos más buscados del MAME. Pronto estará emulado...

Thursday, March 02, 2006 8:34:32 AM (Romance Standard Time, UTC+01:00)  #    Comments [7]    | 
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