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Tuesday, March 21, 2006 - Manuel Abadia's ASP.NET stuff
 
# Tuesday, March 21, 2006
Everybody knows that reflection is slow but I wanted something more measurable than slow so I did some performance tests for the basic things I do with reflection.

Tuesday, March 21, 2006 6:51:37 PM (Romance Standard Time, UTC+01:00)  #    Comments [3]   ASP.NET  | 
# Saturday, March 18, 2006
This week has been a different week for me.

Somehow I ended up designing the layout for a book

Saturday, March 18, 2006 2:38:48 PM (Romance Standard Time, UTC+01:00)  #    Comments [0]   General  | 
# Sunday, March 12, 2006
This completes the emulation of Trivial Pursuit (Spanish).

There are some screenshots of the game.

Sunday, March 12, 2006 1:41:15 AM (Romance Standard Time, UTC+01:00)  #    Comments [9]   Games  | 
# Friday, March 10, 2006
In the past weeks I've been posting some detailed information about how the ObjectDataSource works in ASP.NET 2.0.

In those posts I pointed out some limitations or problems with the ObjectDataSource control. The only real solution here its to code your own data source control but it isn't an easy task.

As I was very unhappy with the ObjectDataSource I coded my own data source control based on the ObjectDataSource but with a lot of improvements.

Take a look at it here:
http://www.manuelabadia.com/products/EODS_features.aspx

Friday, March 10, 2006 7:36:08 PM (Romance Standard Time, UTC+01:00)  #    Comments [6]   ASP.NET  | 
# Sunday, March 5, 2006
Trivial Pursuit (Spanish) is not a simple rom swap. There are 40320 possible combinations to map the program ROMs.

With some patience I have reduced the number of combinations to 120.

There are some screenshots of the current progress. I'll finish emulating this next week.

Sunday, March 5, 2006 1:48:24 AM (Romance Standard Time, UTC+01:00)  #    Comments [3]   Games  | 
# Thursday, March 2, 2006
Finally a PCB for Trivial Pursuit Spanish has been found. This was a MAME Most Wanted board and will be emulated soon...

Al fin se ha encontrado una placa del Trivial Pursuit en español, que era uno de los juegos más buscados del MAME. Pronto estará emulado...

Thursday, March 2, 2006 12:34:32 AM (Romance Standard Time, UTC+01:00)  #    Comments [7]   Games  | 
# Tuesday, February 28, 2006
This is the last part in the ObjectDataSource tutorial. It explains the importance of setting AffectedRows, optimistic concurrency, parameter merging in detail, caching and design time attributes.

There's an example where most of the ObjectDataSource capabilities are used.

Tuesday, February 28, 2006 1:03:41 PM (Romance Standard Time, UTC+01:00)  #    Comments [3]   ASP.NET  | 
# Monday, February 20, 2006
I was "playing" with the ObjectDataSource's example from Part 2 when I realized I didn't enabled client callbacks for paging and sorting. I set GridView's EnableSortingAndPagingCallbacks to true and tried it. To my surprise, it didn't work! I was confused because I had tried it that in the past and it worked without any problems so it made no sense that it wasn't working now.

Of course the first thing that comes to my head in those situations is: "There's a bug in GridView's implementation". The reality is that 95% of the time it's my own fault but one never finds himself guilty until proven wrong!

Monday, February 20, 2006 12:44:43 PM (Romance Standard Time, UTC+01:00)  #    Comments [0]   ASP.NET  | 
# Friday, February 17, 2006
This article continues exploring the ObjectDataSource. The topics covered are paging, sorting, filtering, parameters and events.

Friday, February 17, 2006 5:26:42 PM (Romance Standard Time, UTC+01:00)  #    Comments [5]   ASP.NET  | 
# Saturday, February 11, 2006
ObjectDataSource lets you integrate your own objects in the ASP.NET data binding framework without much work. In order to do so, you have to understand the data binding infrastructure (see my previous posts if you need more info about it) and what ObjectDataSource does for you.

Saturday, February 11, 2006 4:43:13 PM (Romance Standard Time, UTC+01:00)  #    Comments [3]   ASP.NET  | 
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